Project Zanzibar is a flexible, portable mat that can sense and track physical objects, identify what they are, and allow you to interact through multi-touch and hover gestures.
Every object in the Project Zanzibar platform has a globally unique identifier (ID), which means data can be stored for each unique object. Collectible cards can gain points and XP, gaining value over time. Toys can learn their own history and tell unique stories. These natural ways of manipulating the world opens up a world of possibilities in terms of how people can play, learn and interact between the physical and digital world.
Project Zanzibar allows kids to bring their toys into an interactive experience and watch them come alive through sound, visuals, special effects. Project Zanzibar provides a natural fit for extending many existing physical games into a digital space.
Zanzibar has not yet become a commercial product, but it seems to be a matter of time. The participants in the Conference on Human Factors in Computer Systems (ACM CHI 2018), which will be held in Montreal at the end of this month, will be able to familiarize with it.